

I was able to make the ball seem quite heavy by making the easing in very abrupt, and neglecting any use for the Animation Principle “Squash and Stretch”.Īfter creating the keyposes for the animation first time around, I noticed that the ball did not rotate as effectively as I wanted it to. This is because the energy is being transferred into the surroundings in the form of other types of energy rather than kinetic.

Because it was weighted, I knew that the energy in the ball would have to deplete by around half each time it bounced, as well as come to a complete stop soon after its first bounce.

First, I tested out the splines on the graph editor using reference for the weighted ball. Experimenting with the Graph Editor allowed me to manipulate the keyposes of the ball, giving the ball and ease in to the ground, bounce, then ease out of the motion and into an arc and repeat. On the graph editor, I was able to manipulate the tangents by breaking them and freeing the tangent weight. By giving them “Arcs”, I would be making use of that Animation Principle, as well as the “Ease in and Ease out” of the ball as it bounces which is another Animation principle. The next step was for me to make use of the splines on the Graph editor in Maya, and manipulate them so that I could give the bouncing balls proper arcs. This is the first test for my final Bouncing Ball Animation which will help me become familiar with some tools on Maya, as well as work on getting the timing and spacing in between each bounce accurate. I set keyposes for when the ball makes contact with the ground, and when the ball is in the air. I have decided to film the balls bouncing on carpeted surfaces so that the bounces are not extremely high, causing the balls to lose energy faster and subsequently, begin to roll when their bounce cycles are completed.Īfter finding reference for both balls bouncing, I opened up Maya and started to experiment with the Animation principles “Timing/Spacing” and “Pose to Pose Animation”. I will record a weighted ball and basketball, both alone and together, for reference on their individual paths whilst bouncing as well as whilst in the air. One ball will be quite dense and the other like a basketball in order for there to be a difference between them in their motion. The plan for the Bouncing Ball Animation is for me to find a number of materials to look at as reference and create a scene with two balls acting to gravity differently due to their relative weights.
